Magic Weapons
Scott Bennett
13 Posts
Quote from Scott Bennett on March 20, 2017, 8:07 amYou have to make all magic weapons - there no longer a random drop (in relation to force power ruin etc) To make magic weapons you need 10 virtue stones - you get these by converting any type of gems at the jewelers (look for a tool on the table) You also need a smiths hammer and be next to an anvil (including clubs and bows) Have your smiths hammer equipped have a plain longsword or whatever item you wish for in your pack and doubleclick the virtue stones. A skill menu comes up and you select the item you wish to make. What you get back (ruin --> Vanq ) depends on your skill and also luck. A non GM blacksmithy will never make a vanq weapon in fact they will only make it around 1 in 50 goes. This script does look at a combination of armslore and blacksmithy/bowcraft/carpentry depending on what your making
You have to make all magic weapons - there no longer a random drop (in relation to force power ruin etc)
To make magic weapons you need 10 virtue stones - you get these by converting any type of gems at the jewelers (look for a tool on the table)
You also need a smiths hammer and be next to an anvil (including clubs and bows)
Have your smiths hammer equipped have a plain longsword or whatever item you wish for in your pack and doubleclick the virtue stones. A skill menu comes up and you select the item you wish to make.
What you get back (ruin --> Vanq ) depends on your skill and also luck. A non GM blacksmithy will never make a vanq weapon in fact they will only make it around 1 in 50 goes.
This script does look at a combination of armslore and blacksmithy/bowcraft/carpentry depending on what your making
